In order to get as many ideas as possible in a short amount of time, I conducted several rounds of crazy 8s during a brainstorming session.
We then plotted our top ideas (voted as most potentially viable for our problem statement) on a prioritization matrix for feasibility and user value.
Based on what we knew about Dispatch Goods' business goals, our users' attitudes and behaviors, and the problem we set out to solve, we aligned on designing an app that rewards users for returning their takeout containers. This gave us direction in determining the key features to design in order to test and validate our Proof of Concept.
But to ground our concept, we first needed context. When would users experience the rewards, and how? We clarified how our app, realistically, would function using the following UX methods:
→ Creating a user journey map and user flows for ordering food and returning the containers to visualize the decisions, interactions, and emotions that a user could have while completing their tasks.
→ Outlining the app's sections and navigation on a sitemap. From there, we had a clear path forward in determining an MVP's Must Haves, Nice To Haves, and what can come later, all of which we documented on a feature roadmap.
→ Sign in/sign up
→ Onboarding
→ Home feed
→ Restaurant search
→ Restaurant profile
→ Check out and payment
→ Delivery tracker
→ Schedule collection flow
→ Drop-off flow
→ Drop-off location search
→ Drop-off location profile
→ Order/return history
→ Rewards related to returns
→ User account/profile
→ Favorites
→ Pick-up map flow
→ Return tracker
→ Social media integration
→ Referral feature
→ Dispute feature
→ Buy the bag/container
→ Enterprise
→ Partnership deals/promos